set particle system start speed with Bolt?

Seems simple enough - is it possible?

I want a particle emitter’s “start speed” to change based on a variable. Cannot seem to figure out how to do this in Bolt… trying to avoid using Playmaker for this project but I know it can do it. Any ideas?

Im not sure how to do it with Bolt but since its not super straigt forwared i can show you how you would do it in normal code so you can adapt it.

On the particle system there is a property called “main”.

This struct contains the “startSpeed” property you are searching for.

Get hold of the main and then you can change the startSpeed.

Thank you! I think I can make this work.