Seems simple enough - is it possible?
I want a particle emitter’s “start speed” to change based on a variable. Cannot seem to figure out how to do this in Bolt… trying to avoid using Playmaker for this project but I know it can do it. Any ideas?
Seems simple enough - is it possible?
I want a particle emitter’s “start speed” to change based on a variable. Cannot seem to figure out how to do this in Bolt… trying to avoid using Playmaker for this project but I know it can do it. Any ideas?
Im not sure how to do it with Bolt but since its not super straigt forwared i can show you how you would do it in normal code so you can adapt it.
On the particle system there is a property called “main”.
This struct contains the “startSpeed” property you are searching for.
Get hold of the main and then you can change the startSpeed.
Thank you! I think I can make this work.