Set plane scaling pivot point?

Hello, I’m trying to create a health bar, and I’m trying to figure out, how I can scale a plane from one side to another instead of the default (scales both sides of the plane to the middle) Does anyone know how this can be done?

Thanks, Andreas :slight_smile:

I found out dragging the plane into an empty gameobject and scale the empty gameobject instead :slight_smile:

Problem solved