My game Lunar Flight automatically changes resolution on startup to the native Oculus Rift resolution. I’ve noticed that the mouse is still mapped to the initial screenspace coordinates and not the newer size. I believe this is a 4.3 issue as it did not occur in 4.2.
Example:
Startup at 1280x720
Change to 1280x800 (SetResolution)
Mouse position is now offset and not matching the GUI.