Hey everyone,
I am currently trying to move my character’s spine using the camera pivot point’s rotation so that he looks with the camera. I basically just set it using transform.localRotation = Pivot.transform.localRotation in LateUpdate, which works for the most part, but a debug line drawn from the player shows that he keeps jittering back to the original rotation, which will probably end up being an issue. It is invisible without the debug line, the player looks with the camera normally. What can I do to fix this?
Thanks in advance!