I have a game object with a sphere collider attached to it.
The scale of the gameObject needs to change, however, the sphere collider needs to stay the same size. However, when I scale the game object the sphere scales with it.
Is there anyway to set a gameObjects radius to a length based on the world space (ignoring the object it is attached to)?
You can have a root parent object, then have two child objects one for the model/mesh objects and one for the colliders. You can then scale the model/mesh child without the colliders child object being affected.