Hi Community!
How can you set the TerrainData in the Terrain component? I seem to be able to change the collider’s one, but not the actual rendered terrain!
Thanks in Advance!![]()
Hi Community!
How can you set the TerrainData in the Terrain component? I seem to be able to change the collider’s one, but not the actual rendered terrain!
Thanks in Advance!![]()
Wait… Can you even do that?
Why should it not work?
In unity 3.5.7 Its working fine.
I can only change the terraindata in the collider, not the actual terrain.
For me its working fine.
Here is my test example (not looking good but proofing , that its working)
using UnityEngine;
using System.Collections;
public class Terraintest : MonoBehaviour
{
public Terrain myTerrain;
public TerrainData myTerrainData;
float[,] heights;
int yRes ,xRes;
// Use this for initialization
void Start ()
{
myTerrain = GetComponent<Terrain> ();
myTerrainData = myTerrain.terrainData;
heights = myTerrainData.GetHeights (0, 0, myTerrainData.heightmapWidth, myTerrainData.heightmapHeight);
yRes = myTerrainData.heightmapWidth;
xRes = myTerrainData.heightmapHeight;
}
// Update is called once per frame
void Update ()
{
for (int y = 0; y < yRes; y++) {
for (int x = 0; x < xRes; x++) {
heights [x, y] = Random.Range (0.0f, 0.1f) /* + heights [x, y]) * .5f*/;
}
}
myTerrainData.SetHeights (0, 0, heights);
myTerrain.terrainData = myTerrainData;
//myTerrain.Flush ();
}
}