How do I set the transparent/Cutout/VertexLit shader property Alpha cutoff from code.
I have to have something like renderer.material.shader.alphaCutoff = myValue;
I tried things like:
renderer.material.SetFloat(“AlphaCutoff”, Random.Range(0.0f,1.0f));
But the shader property doesn’t seem to exist when I try to access it i code.
How do I get and set a shader property from code?