Hi, I have an object which should always forcibly face the global X direction. However, it should also align its’ x, y or z (I don’t care which) axis to a vector3. How could I do that?
Right now if I set 2 object.transform.(forward/right/up) the later call pretty much screwes up what the first one did.
If your object should always be aligned with the x axis it can only be rotated around the x axis. Thats why I’m not sure if I understood that correctly.
Anyhow, if you want to rotate an object around it’s own forward you could use RotateAround. I hope the following snippet will help you.