Unity 2017.1.2f1
When testing our funnels in the editor from a single machine, we are unable to get new users. We have tried:
- Deleting player prefs manually from the registry
- Deleting the local cache in *AppData\LocalLow\AppName*
- Calling PlayerPrefs.DeleteAll();
- Calling Analytics.SetUserId(); both with silly ids like “abc123” and also
- System.Guid.NewGuid().ToString();* in case it has to be in UUID format.
After doing each of the steps above (separately in different tests), we then send new analytics. Then we repeat the step (such as delete all player prefs) and send more analytics. After waiting 24 hours, we check the funnel again and it only shows a single user.
We have exported the data using the raw data exporter and it all comes from the same userId.
Anyone have experience with this? Jeff D. posted about deleting Player Prefs here but it doesn’t seem to be working for us.