Hello!
I found information about changing sdk and on/off virtual reality supported from script:
- VR Best Practice - Unity Learn
- https://forum.unity3d.com/threads/set-vr-sdk-from-script.419068/?_ga=1.194445933.1980569285.1484284861
- http://answers.unity3d.com/questions/1227111/how-to-set-vrsettingssupporteddevices-in-build-scr.html?_ga=1.261508813.1980569285.1484284861
- How to change Virtual Reality SDKs list in Unity Build settings (via script) – The ghost howls
but all of these solutions don’t work in my case =(
I have an app where the first scene has some typical interface and qr-code scanner; and the second scene is 3d vr. For android cardboard everything works fine, but for gear vr doesn’t. When I just launch the app I get message “Insert phone to the GearVR”. I need firstly launch app in normal mode (non VR), scanning qr code, press button and only after that use VR mode… (get message about GearVR, etc)
Thanks ![]()