set weapon as default

hey…,
does anyone of you guys have an idea? i’m trying to set ‘FIST’ as a default. so the player starts with it automatically from the beginning.

right now, i have to put ‘1’ first and my player starts imediately to throw a punch. would love to get rid of that. just don’t know how…

hopefully you can help out.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public enum PlayerWeaponType { FIST, KNIFE, SHOTGUN };
    public Animator animator;


    PlayerWeaponType currentWeapon = PlayerWeaponType.FIST;


  /*  void Awake()
    {
        playerRigidbody = GetComponent<Rigidbody2D>();
        //SetWeapon(PlayerWeaponType.FIST);
        Debug.Log(currentWeapon);
    }*/


    void FixedUpdate()
    {
        SetWeapon();

        Attack();
    }

    void SetWeapon()
    {

        if (Input.GetKeyDown("1"))
        {
            currentWeapon = PlayerWeaponType.FIST;
            Debug.Log("FIST");
            animator.SetBool("PlayerFistIdle", true);
            animator.SetBool("PlayerKnifeIdle", false);
            animator.SetBool("PlayerShotgunIdle", false);
        }

        if (Input.GetKeyDown("2"))
        {
            currentWeapon = PlayerWeaponType.KNIFE;
            Debug.Log("KNIFE");
            animator.SetBool("PlayerFistIdle", false);
            animator.SetBool("PlayerKnifeIdle", true);
            animator.SetBool("PlayerShotgunIdle", false);
        }

        if (Input.GetKeyDown("3"))
        {
            currentWeapon = PlayerWeaponType.SHOTGUN;
            Debug.Log("SHOTGUN");
            animator.SetBool("PlayerFistIdle", false);
            animator.SetBool("PlayerKnifeIdle", false);
            animator.SetBool("PlayerShotgunIdle", true);
           }
 
    }

    void Attack()
    {
        if (Input.GetMouseButtonDown(0))
        {

            switch(currentWeapon)
            {
                case PlayerWeaponType.FIST:
                    Debug.Log("Fist");
                    animator.SetTrigger("PlayerPunching");
                    break;

                case PlayerWeaponType.KNIFE:
                    Debug.Log("Knife");
                    animator.SetTrigger("PlayerKnifing");
                    break;

                case PlayerWeaponType.SHOTGUN:
                    Debug.Log("Shotgun");
                    animator.SetTrigger("PlayerShotguning");
                    break;               
            }
        }

    }
}

thx a lot in advance.

besides i’m dreaming of a weapon switch through mouse scroll.
but right now, i’ve no idea how to set this one up with my script… :frowning: