for some reason, this script doesn’t work, I have it set to disabled at start and when the value appears it enables and there is a button to disable it, but the button just doesn’t do anything. I have it all set up but the button just doesn’t do anything.
here’s my code:
public Slider sl;
public GameObject w;
void Update()
{
if (sl.value >= 194) { w.SetActive(true); }
}
public void close()
{
w.SetActive(false);
}