SetActive modifies Prefab

Hi,

For some reason i’m calling “someGameObject.SetActive(false);” on button click and it modifies the game object in the prefab folder but not in the game scene. I have no idea why this is happening. Anyone know why? Thanks!

Hi,

Your ‘someGameObject’ probably refers to a prefab in your Assets folder and not to the instance of this object in your scene.

Can you check that ?