Hi!
I have made am extremely simple script to activate / deactivate certain Gameobjects depending on the game stage, but it is giving me an error for some reason and i am starting to get mad…
i leave you with the script and an image…
using UnityEngine;
public class switchPhase : MonoBehaviour
{
public bool buildPhase = false;
[SerializeField] GameObject bM;
[SerializeField] GameObject cM;
void Start()
{
SwitchPhases();
}
void Update()
{
if (Input.GetKeyUp(KeyCode.Return)) SwitchPhases();
}
void SwitchPhases()
{
if (buildPhase)
{
bM.SetActive(false);
cM.SetActive(true);
buildPhase = false;
}
else
{
bM.SetActive(true);
cM.SetActive(false);
buildPhase = true;
}
}
}
Error:
UnassignedReferenceException: The variable bM of switchPhase has not been assigned.
You probably need to assign the bM variable of the switchPhase script in the inspector.
switchPhase.SwitchPhases () (at Assets/Scripts/switchPhase.cs:30)
switchPhase.Start () (at Assets/Scripts/switchPhase.cs:12)
Thanks for any help!!!