I want to make a weapon visible after a specific number of kills
In my Start class, I have :
GameObject weapon_rocket = GameObject.Find("weapon_rocket");
weapon_rocket.SetActive(false);
This makes the weapon invisible. But when I want to make it visible again, in my SwitchWeapon class it does not work for some reson.
public void SwitchWeapon ()
{
GameObject Player = GameObject.Find("Player");
game = (GameManager)GameObject.FindObjectOfType (typeof(GameManager));
GameManager gameManager = Player.GetComponent<GameManager> ();
if (game.Killed >= 1) {
weapon_rocket.SetActive(true);
CurrentWeapon = 3;
}