SetActive(true) does not work on Linux

I have several objects in my scene that should be enabled as a result of a completed quest. I grouped all of them a childs of a empty gameObject(rewards) and disabled this rewards object. In the quest script I call rewards.SetActive(true). On windows it works and all the child objects of rewards appear in the scene, on Linux none of the objects appear. Does SetActive(bool) work differently on Linux?

May be this will help you to get a solution.

Thanks for your answer. My first assumption was wrong the problem was not platform depended it was present in all standalone builds, it only worked in the editor. I found a workaround but I don’t understand why it didn’t work the first time. I have the object now active and deactivate it in the start method. Doing this the binary got approx. 3 MB bigger so I suspect that the models were not in the build.