I’ve heard that setting one gameObject to inactive will also make its scripts attached stop working and can’t get called. Today, in some cases, i have to hide some gameobject by SetActive(false), but found its scripts can always be called… I am really confused now. Can somebody explains?
Many thanks and sorry for my poor english.![]()
PS. i am using NGUITools.SetActive. This function called GameObject.SetActive to one GO’s transform only. I am not sure if this is the reason…