I’m using SetActiveRecursively to enable/disable levels. The problem is that I need certain objects to remain disabled.
For example, NPC facial expressions are done by enabling/disabling different gameobjects, but SetActiveRecursively will enable every expression.
I’ve split the levels into static/persistent objects, and only the static ones are enabled/disabled, but I don’t want the NPC in persistent.
Do I have to have a script on every object with a simple boolean, then check it OnEnable?