So i’m having this issue with the Network Lobby Example from the asset store. I’ve searched around and alot of people seem to have the same problem yet no solution. I’m going to give it a shot of my own. Whnever i try to start the game I just get this error.
SetClientOwner m_ClientAuthorityOwner already set!
UnityEngine.Networking.NetworkLobbyManager:ServerChangeScene(String)
Prototype.NetworkLobby.<ServerCountdownCoroutine>c__Iterator10:MoveNext() (at Assets/Lobby/Scripts/Lobby/LobbyManager.cs:385)
Does anyone know how to fix it? I belive many of us wants to know as it seems like a common problem.
I've made a video describing and showing the issues. https://youtu.be/E9SX736jXNA
– TwoTen