"SetDestination" can only be called on an active agent that has been placed on a NavMesh.

Error: “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:set_destination(Vector3) WorldInteraction:GetInteraction() (at Assets/Scripts/WorldInteraction.cs:33) WorldInteraction:Update() (at Assets/Scripts/WorldInteraction.cs:16)

So i followed a video on Youtube "Level Design and Click to Move | Making a Simple RPG - Unity 5 Tutorial (Part 1) - YouTube

I get this error and thats after baking, i’ve followed every step very closely and redone it multiple times, anyone know how this can be fixed?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WorldInteraction : MonoBehaviour {
UnityEngine.AI.NavMeshAgent playerAgent;

void Start()
{
    playerAgent = GetComponent<UnityEngine.AI.NavMeshAgent>();
}

void Update()
{
    if (Input.GetMouseButtonDown(0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
        GetInteraction();

}

void GetInteraction()
{
    Ray interactionRay = Camera.main.ScreenPointToRay(Input.mousePosition);
    RaycastHit interactionInfo;
    if (Physics.Raycast(interactionRay, out interactionInfo, Mathf.Infinity))
    {
        GameObject interactedObject = interactionInfo.collider.gameObject;
        if (interactedObject.tag == "interactable Object")
        {
            Debug.Log("Interactable interacted.");
        }
        else
        {
            playerAgent.destination = interactionInfo.point;
        }
    }
}

}

I’ve also tried placing the player closer to the ground.