I do a renderer.material.SetFloat("_Fresnel", 1);
but it doesn't work
What's strange is that if I do GetFloat, it returns the right value
The shader was made in Strumpy's Shader editor. I myself know nothing about shader language The code is: http://pastebin.com/q0kYRN9i
I used pastebin because this answers doesn't seem to have proper quotes.