Hi guys,
For the life of me I can’t figure out how to implement the materal.SetFloatArray function.
In my simple example the code is as follows:
Vector2 scale = //some stuff
background.GetComponent<Renderer>().material.SetFloat("_ScaleX", scale.x);
background.GetComponent<Renderer>().material.SetFloat("_ScaleY", scale.y);
float[] scaleAsFloat = { scale.x, scale.y };
background.GetComponent<Renderer>().material.SetFloatArray("_Scale", scaleAsFloat);
And although the single float vars work, the array doesn’t even though they should have the same values.
This is how I’ve declared in them shader:
float _ScaleX;
float _ScaleY;
float2 _Scale;
Any help you can give is much appreciated, thank you-
-Arman