Hi guys,i recently changed all my lights in my project to baked to improve the performance,but instead of having less setpass call it increased from 197 to something like 800.I have no idea what happened,does someone know?,Hi guys,I recently wanted to optimize my game using baked lightmaps, so i did all the stuff of changing objects to static, generating lightmap UV on every object, I changed the lights to baked and did the bake and insted of reducing the setpass calls,it increased from 197 to something like 800,how is that possible?
It does seem odd that your calls would go up after a bake, but it can definitely happen. There are many reasons why your setpass calls are so high - try using the Unity Frame Debugger to walk through those rendering steps and determine why Unity - Manual: The Frame Debugger window
Thank you very much @ryanmillerca ,it helped me a lot to know whats the problem,but now im confused,what im seeing is that with realtime lights some of the prefabs that were similar were been draw together,but now with the bake the are being draw separated. Does this affect the performance? And if it does is there a way to solve it?
Im sorry for being this stupid,im new at unity and also sorry for the bad english :c