SetPixel for Texture2D is working but when i look at the image i don't see it.

Im setting a pixels color on a texture and then im printing with get color and all of that works but i when i open the texture ingame i can’t see any colors.

So you know, It might have 2D in the type name but it’s nothing to do with 2D features and this sub-forum. 2D textures are used in 3D graphics. The general graphics sub-forum is here.

Im checking it in inspector.

Sorry, I have no idea how that relates to what I just said.

there could be many solutions but u post very low proof