SetPixels32, no option for a rect argument?

While SetPixels32 performance is great, there is no option to use a rect as an argument, like the origianl SetPixels:

function SetPixels (x : int, y : int, blockWidth : int, blockHeight : int, colors : Color[], miplevel : int = 0) : void

Is there any plan to include this in the future?

They did include it now: Unity - Scripting API: Texture2D.SetPixels32 (all the way to the bottom of that page).