Hey, im quite not sure how this SetPixels32() function works. Lets say i have a texture with size of 32x32. And I have seperate texture with a size of 10x10. If i were to take pixels with GetPixels32 from a texture of size 10x10 and put it straight on a texture with size 32x32 it wouldnt work. Both textures have to be the same size in order for this to work.
Isnt it just taking plane 2D array? How does SetPixels32() function even work? It should just put it from left to right, bottom to top but it seems that it puts it in some different way.
Why isnt different sizes working?
-Thanks!![]()