short question.
Yesterday i found out then i can resize my android-app-game by execute following command:
Screen.SetResolution(720, 1200);
The problem is: if i ask Unity for Screen.Height it does not return the value of 1200 for me its return 800 which is my original resolution (480x800 Samsung Galaxy S3 Mini).
2 points: If no matching resolution is supported, the closest one will be used.
(can your device handle the new res)
and A resolution switch does not happen immediately; it will actually happen when the current frame is finished
(dont check screen.height until after you have switched)