spline.InsertPointAt(index + i, location);
spline.SetTangentMode(index + i, ShapeTangentMode.Continuous);
I have this piece of code, that adds a point to a spline and then sets the tangentmode of that point.
When i verify the tangent mode of the point during gameplay, it says that its mode is continuous. Everything right so far. BUT the “continuous” effect is not applied, so basically it does nothing. Then, after manually changing the mode in the editor from continuous to a different mode, and BACK to continuous: it works. So my question: Is this a bug? am i doing it wrong?