According to ShaderLab:Texturing document, there are some modifiers available on combining.(such as DOUBLE and QUAD) I have been writing little shader for iOS devices and found out that DOUBLE modifier and QUAD modifier does the same when they work as expected on my Mac. Is this an expected behavior(limitation) on iOS devices, or am I missing something here?
Shader code around texture
SetTexture [_MyOccTex] {
constantColor [_MyLORatio]
}
SetTexture [_MainTex] {
combine texture * previous QUAD, texture
}
Result:
Mac

iPhone4
