I’m working on a 2D sprite-based game and have been trying to set an asset font I have to point filter mode (no anti - aliasing). Following this old thread, I’ve been trying to create an editable copy of a font by right clicking gear icon in the inspector with a font asset selected, and clicking “Create Editable Copy”. This results in a dialogue box appearing. The title of the dialogue box is “Cannot Generate Editable Font Asset For Dynamic Fonts” and the text is “Please reimport the font in a different mode”. The font file is .ttf so it should be supported. Is this normal behavior? And is there any other way to set a font to point filter?
I had this problem, but the dialogue box stopped appearing after I set the “Character” setting in the font import settings to “Unicode”