I’m feeling I’m missing the real doc’s
the ones I use look like something generated by Doxygen
eg simple example
OK here is the man page for HingeJoint
where do they say how to set the motors speed?
cheers zed
I’m feeling I’m missing the real doc’s
the ones I use look like something generated by Doxygen
eg simple example
OK here is the man page for HingeJoint
where do they say how to set the motors speed?
cheers zed
I got it working, I assume this is a bug with unity
doesnt work
gameObject.AddComponent( “HingeJoint2D” );
hingejoint = gameObject.GetComponent();
hingejoint.anchor = Janchor;
hingejoint.connectedAnchor = Jotheranchor;
hingejoint.enabled = true;
works
gameObject.AddComponent( “HingeJoint2D” );
hingejoint = gameObject.GetComponent();
hingejoint.anchor = Janchor;
hingejoint.connectedAnchor = Jotheranchor;
hingejoint.enabled = false;
hingejoint.enabled = true;
my question about unity help still remains, it really is the most basic empty document just like a Doxygen generated help file, bugger all is explained eg unitwise, are they using radians/degrees, eg what are numbers to get 1 revolutions per second (with set variables eg 1 kg,angluardamping=1)