Setting a joints speed

I’m feeling I’m missing the real doc’s
the ones I use look like something generated by Doxygen

eg simple example
OK here is the man page for HingeJoint

where do they say how to set the motors speed?

cheers zed

I got it working, I assume this is a bug with unity

doesnt work
gameObject.AddComponent( “HingeJoint2D” );
hingejoint = gameObject.GetComponent();
hingejoint.anchor = Janchor;
hingejoint.connectedAnchor = Jotheranchor;
hingejoint.enabled = true;

works
gameObject.AddComponent( “HingeJoint2D” );
hingejoint = gameObject.GetComponent();
hingejoint.anchor = Janchor;
hingejoint.connectedAnchor = Jotheranchor;
hingejoint.enabled = false;
hingejoint.enabled = true;

my question about unity help still remains, it really is the most basic empty document just like a Doxygen generated help file, bugger all is explained eg unitwise, are they using radians/degrees, eg what are numbers to get 1 revolutions per second (with set variables eg 1 kg,angluardamping=1)