Hi,
I have problems with generating prefabs in parent layer. I have two layer - Level0 (0,0,0) and Level1 (0,0,-1). When I create new prefab under Level1, it has swapped axis (0,0,1). All axis are swapped - when Level1 is (2,3,4), new object will be at (-2,-3,-4).
What I am doing wrong?
Script:
Level1 = GameObject.Find("Level1");
Debug.Log(Level1.transform.position.ToString()); //0,0,-1 -> correct
GameObject newPipe = Instantiate(pipe, new Vector3(0, 0, 0),Quaternion.identity) as GameObject;
Debug.Log(pipe.transform.position.ToString()); //0,0,0 -> correct
newPipe.transform.SetParent(Level1 .transform);
Debug.Log(newPipe.transform.position.ToString()); //0,0,0 -> correct
But in the game the position is (0,0,1).