Setting an animation

So i’m using animators to move some floating limbs similar to mii’s in nintendo stuff, and I can’t seem to figure out how to get an animation to play using the scripts. I need to be able to say click to make it play an animation, but I can’t get the animation to change during play time. How would I do this?

Hum if I understand, it’s very easy , you’ve to open the animator controller, and create some parameters

For each animation, you have added to your player you can see a state in the animator window, so you have to right-click a state an create a transition to other animation, in the transition inspector you can add the parameters. In code, you can modify these parameters value, this is an example

    	public void something()
            private Animator Anim;