Setting angular and linear velocity to a rigid body don't awake it???

I’m working in my game’s pause. I can’t use the Time.timeScale = 0 trick because I use a 3D ingame menu pause, so to stop a thrown rigid body I use this code:

		rigidbody.useGravity = false;
		mVelocity = rigidbody.velocity;
		mAngVelocity = rigidbody.angularVelocity;
		rigidbody.velocity = Vector3.zero;
		rigidbody.angularVelocity = Vector3.zero;
		rigidbody.isKinematic = true;

And then to resume game I use this code:

		rigidbody.isKinematic = false;
		rigidbody.velocity = mVelocity;
		rigidbody.angularVelocity = mAngVelocity;
		rigidbody.useGravity = true;

The problem is that if I check the object’s state immediately after resume the game, it’s still sleeping! What’s happening? I have even tried to force a rigidbody.WakeUp() with same results. Do I have to wait or something to the rigid body to wake up?

Thanks in advance

I’m pretty sure that the RB will wake up at the next physics frame (FixedUpdate) since the Rigidbody component just wraps somehow a PhysX object