This would be probably stupid question, but I have a problem. I made up a scene in 3ds max with 3 level of details layers. In LOD 0, I applied on my object diffuse and normal map. For the appropiate object (with different geometry and different names) in LOD 1 a 2 I applied in material editor new material with only diffuse map (same texture like in LOD 0), because i dont need normal map anymore.
But in Unity, normal map appears on the object in all LODs. can somebody tell me why ? I understand that the objects in different LODS share the same diffuse texture, but why normal map is showing in LOD 1 a 2 even though I never applied normal map on those objects in 3ds max.
I tried to change material shader on those objects in LOD 1 a 2 from bumped diffuse to diffuse, but normal map then disppears also from LOD 0.
thanks in advance for the reply