I’m really battling with lightmapping in Unity 5. Nothing seems to be working like it should.
One of the main issues I’m having now is I bake my scene, setting the light baking mode to ‘mixed’.
My understanding of ‘mixed’ is static objects will be baked into lightmaps, while the light will still render realtime shadows on dynamic objects (this is how it worked in Unity 4).
Yet after baking, I’m not really seeing any shadows on anything, and my non-static moving objects no longer cast any shadows whatsoever.
I have set the mesh option to ‘Generate lightmap UVs’, and I’m selecting the light and renderers I want baked in my scene, so I’m not sure what I’m missing? All I end up with is a scene that’s slightly darker, and a much lower framerate on my Android device.
Thanks