private void Awake() {
SkinnedMeshRenderer mesh = GetComponent<SkinnedMeshRenderer>();
GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
obj.name="new";
Debug.Log(mesh.bones[0].GetInstanceID());
Debug.Log(obj.transform.GetInstanceID());
mesh.bones[0]=obj.transform;
Debug.Log(mesh.bones[0].GetInstanceID());
}
the output:
-64722
-77598
-64722
even after the
mesh.bones[0]=obj.transform;
mesh.bones[0] is the same as it was before, so the assignment just isnt working?