Setting cloud project ID at build time?

Is there any way to set the ID/App for Cloud Diagnostics at build time? We build multiple projects (reskins) to multiple platforms (Android, iOS), and have a separate app identifier for each combination. Ideally we need to set this as a scripted pre-process before we launch the build. We are building from the command line with a Jenkins build server, so modifying the app associate with the GUI before each build is not workable.

Any thoughts on a solution? Can we set the Unity Project ID from a script?

Thanks!

Are you specifically referring to Crashes and Exceptions or User Reporting?

Right now I’m interested in the Crashes and Exceptions. We use our own system for user bug reporting.

Thanks!

For UCB i am using the Advanded Options Pre-Build Script to do a find and replace of the cloudBuild in the ProjectSettings/ProjectSettings.asset file