Hi all,
Apologies if this has been posted (did a search and didn’t find exactly what I’m looking for). I’m trying to set up a 2d project to export to WebGL. However, when I build, my UI elements appear stretched. I’m assuming this is because the resolution in the player settings is different than the camera resolution (which I can’t seem to find).
My question is- how do you ensure that what you’re seeing in the unity editor will be mirrored when exported to html?
Additionally, is there a setting for detecting a retina display? I would love to future proof this a bit, if possible.
Thanks in advance!
Chase