Am I missing something or is it impossible to change the distance scalar for which terrain is gradually degraded? It’s losing detail too quickly for my needs. I want a denser mesh going to the GPU.
Nevermind, my bad:
heightmapPixelError
Am I missing something or is it impossible to change the distance scalar for which terrain is gradually degraded? It’s losing detail too quickly for my needs. I want a denser mesh going to the GPU.
Nevermind, my bad:
heightmapPixelError