As I’m attempting to set up a basic scene with a distant clipping plane and fog, I’m noticing that my single building I have in the scene begins clipping away at the exact same distance from me no matter how high I set the far clipping plane… I’ve tried 1000, 5000, 10000, and even 100000, and it never seems to change…
Is there something I’m forgetting to do? Some setting I’m failing to set?
It almost looks like it’s clipping at the end of whatever that wire-frame “wedge” is that’s attached to the First Person Controller (the one that looks kind of like the clipping plane indicator, but remains on when I deselect the Main Camera)…
Does this have something to do with my problem?
Any help would be of service…
Thanks!