Setting Far Clipping Plane seems to have no effect.

As I’m attempting to set up a basic scene with a distant clipping plane and fog, I’m noticing that my single building I have in the scene begins clipping away at the exact same distance from me no matter how high I set the far clipping plane… I’ve tried 1000, 5000, 10000, and even 100000, and it never seems to change…

Is there something I’m forgetting to do? Some setting I’m failing to set?

It almost looks like it’s clipping at the end of whatever that wire-frame “wedge” is that’s attached to the First Person Controller (the one that looks kind of like the clipping plane indicator, but remains on when I deselect the Main Camera)…

Does this have something to do with my problem?

Any help would be of service…

Thanks!

I got a great answer for this on the Forums… As a new user of Unity, I wasn’t aware that there could be multiple cameras in the scene, and that the “Main Camera” isn’t necessarily the camera used to calculate Near and Far Clipping Planes…

Instead, in my case, the clipping planes rendered in the “game” view, were being defined by the camera under the First Person Controller, which I was unaware of…

Once I found that camera I adjusted the far clipping and voila! It now does what it needs to do…

Enjoy!