Is there a way to set a guiTextures opacity? or even a gameobjects opacity?
Got it… dont worry.
chaging its alpha value using… guiTexture.color.a = (0=off, 1=100%);
Cheers
Yep, but for “opaque” you most likely want to set the alpha to 0.5 instead of 1. That will be normal 100% opacity, just like gray is normal white. (This allows you to brighten GUITextures)
Cheers,
-Jon
Thanks for the hint Jon