Hello,
While I’m aware of Cursor.SetCursor and MouseCursor, I’m struggling to find a way to set the cursor of one that built into the OS at runtime.
I don’t want to use a custom texture. Instead, I want to use the cursors built into the OS.
And set this via C#.
So I can do things such as:
Set the cursor to busy on Mac
and PC
Think more like setting the cursor via CSS: cursor - CSS: Cascading Style Sheets | MDN
I could do a win32 implementation via
**IDC_WAIT**
MAKEINTRESOURCE(32514)
but then this would not work on Mac or Linux.
I also looked into using Unity - Manual: USS common properties
But we want to use a Canvas based Unity UI (uGUI).
Any insight would be super appreciated!