When I begin my UWP program, the cursor appears in hardware mode. However, when I use the Cursor.SetCursor function to change the cursor’s texture, the cursor appears in software mode, even if I’ve set it to CursorMode.Auto. Oddly, if I set it back to my original cursor’s texture, it appears in hardware mode again.
I’d like for the cursor to remain in hardware mode consistently.
Has anyone run into this issue?