setting ingame transformations and rotation data back in the editor


How can I set the positions and rotation of ingame character back in the editor? For example, I made a physics simulation of wasteLand obstacles in game and I would like to set these transformation back in the editor to make sure that level's placement are realistics? How can I achieve that?

I think there is something in the Asset store that will do that. Editor++

Or you can copy your objrects while playing and then paste them in the editor later.

Another variant on the cut/paste approach is this script ...

It lets you copy the transform, then paste it back later, rather than the whole game object as you would get with the default copy/paste behaviour.