i have tried to figure out a way to match/morph the edges of the terrain’s in my scene. but have had no luck. could anyone come with a bright perspective on the matter!
and/all help will be golden!
i have tried to figure out a way to match/morph the edges of the terrain’s in my scene. but have had no luck. could anyone come with a bright perspective on the matter!
and/all help will be golden!
I’ll take a stab: Export your terrains to raw, edit them in photoshop so their edges match up.
If you’ve not designed your terrains yet then this is pretty easy: design terrain 1, export it, load it into photoshop, mirror (flip it either horizontal or vertical depending on how they’re supposed to be tiled) then save it as a new file. Import that into Unity as terrain 2. you’ll see they match up on the mirrored edge. Now start modifying terrain 2 with the terrain engine tools, but STAY AWAY from the edge where it’s supposed to line up! Or else they’ll get out of sync again. I bet with the terrain engine it will be really easy to accidentally screw up your edges.
If you’ve designed 2 terrains and now need their edges to match up, the idea is similar.
Export them both, select the edge of 1(say 100 pixels of the edge, I dunno) and copy it into the other file, and flip it so it’s mirrored. your edges will be fine now, but you’ll have some issues 100 pixels into terrain 2. Save and import. Use the smoothing tools in Unity to smooth out the seam in terrain 2, but again, avoid the edge. It will be really easy to mess it up using Unity’s terrain tools.
Have fun!