Setting new UV coordinates skybox shader

Hi all,

I was wondering if its possible to access the unity skybox UV’s through the shader and adjust so it will be able to make use of 1 image instead of 6.

Using such a image and setting the UV’s for each side of the skybox.

76329--2905--$graphics__skybox_140.png

You can’t clear to a skybox if you want that. Just model a cube.