Is it bad, performance wise to change the scale of an imported object in the Inspector?
I’ve tried reducing the scale to what I want during import, but at a certain point the character starts to deform.
However using the inspector I can set the scale after import to get the character the size I need to fit into the 3D world properly, without deforming.
I would rather use the inspector to change the characters (prefab) scale though, I thought I read somewhere that this has a negative impact on performance at runtime. Does it make any difference if the object is a prefab that the scale is being changed on or not? Can anyone shed anylight on this topic?
Thanks,
Wayne