Setting objects Scale

Is it bad, performance wise to change the scale of an imported object in the Inspector?

I’ve tried reducing the scale to what I want during import, but at a certain point the character starts to deform.

However using the inspector I can set the scale after import to get the character the size I need to fit into the 3D world properly, without deforming.

I would rather use the inspector to change the characters (prefab) scale though, I thought I read somewhere that this has a negative impact on performance at runtime. Does it make any difference if the object is a prefab that the scale is being changed on or not? Can anyone shed anylight on this topic?

Thanks,
Wayne

What Import | Mesh Scale Factor did you experience the deformations with? I am just curious because my game has very small objects and I have been using the Import Settings Mesh Scale Factor. But my models are very low-poly.
As for the performance question, I don’t know. I guess that after the prefab is instantiated, the performance would be the same regardless.