Hello,
I am creating a maze environment and want to create an array of visited cells which serve as an vector input for the agent. As I want to be able to modify the maze size at runtime, I need a way to change the obeservation size at runtime.
I tried something like:
GetComponent<BehaviorParameters>().BrainParameters.VectorObservationSize += maze_rows * maze_cols;
but I still get the Error that more observations have been made than the observation size.
Any ideas?