using this: Unity - Scripting API: ParticleSystem.CollisionModule.collidesWith
I can only assume it’s possible, but it will not work.
I write:
var c = ps.collision;
c.collidesWith = 1 << 15;
and I get this error:
NullReferenceException: Object reference not set to an instance of an object
PowerCollision.SetTarget (Int32 i)
I’m only doing this because unity’s particle stopping system is suspiciously broken in the first place. These anomalies are setting me back big time and I would hugely appreciate any help.